//==============================================================================
// Jarl_anim.txt
//==============================================================================

import norse_sword_anim.txt
import Norse_Cavalry_Shield_anim.txt

//==============================================================================
define Head
{

	SetSelector
	{		
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			Set Hotspot
			{
				version
				{
					Visual Cavalry N Jarl_BoredA
					connect RightHand norseSword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm NorseCavalryShield hotspot
				}
				version
				{
					Visual Cavalry N Jarl_BoredB
					connect RightHand norseSword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm NorseCavalryShield hotspot
				}
			}
			Set Hotspot
			{
				version
				{
					Visual Cavalry N Jarl_BoredA
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
					connect RightHand norseSword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm NorseCavalryShield hotspot
				}
				version
				{
					Visual Cavalry N Jarl_BoredB
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
					connect RightHand norseSword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm NorseCavalryShield hotspot
				}
			}
			Set Hotspot
			{
				version
				{
					Visual Cavalry N Jarl_BoredA
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
					connect RightHand norseSword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm NorseCavalryShield hotspot
				}
				version
				{
					Visual Cavalry N Jarl_BoredB
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
					connect RightHand norseSword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm NorseCavalryShield hotspot
				}
			}
			Set Hotspot
			{
				version
				{
					Visual Cavalry N Jarl_BoredA
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
					connect RightHand norseSword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm NorseCavalryShield hotspot
				}
				version
				{
					Visual Cavalry N Jarl_BoredB
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
					connect RightHand norseSword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm NorseCavalryShield hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_idleA
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_WalkB
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					tag FootstepLeft 0.60 true	
					tag FootstepRight 0.05 true	
					tag FootstepLeft 0.95 true	
					tag FootstepRight 0.50 true 
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_WalkB
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					tag FootstepLeft 0.60 true	
					tag FootstepRight 0.05 true	
					tag FootstepLeft 0.95 true	
					tag FootstepRight 0.50 true 
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_WalkB
					ReplaceTexture Cavalry G Normal Standard/Cavalry G Normal Bronze
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					tag FootstepLeft 0.60 true	
					tag FootstepRight 0.05 true	
					tag FootstepLeft 0.95 true	
					tag FootstepRight 0.50 true 
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_WalkB
					ReplaceTexture Cavalry G Normal Standard/Cavalry G Normal Iron
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					tag FootstepLeft 0.60 true	
					tag FootstepRight 0.05 true	
					tag FootstepLeft 0.95 true	
					tag FootstepRight 0.50 true 
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_walkA
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_IdleA
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_IdleA
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_IdleA
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_IdleA
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_idleA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.48 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.48 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.48 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry N Jarl_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.48 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.40 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.40 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Copper
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.40 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Jarl_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.40 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Jarl_aomsp21niordsir
			version
			{
				VisualGranny Jarl_aomsp21niordsir
			}
		}
		set hotspot
		{
			name Jarl_aomsp21aye
			version
			{
				VisualGranny Jarl_aomsp21aye
			}
		}
		set hotspot
		{
			name Jarl_aomsp21apocalypse
			version
			{
				VisualGranny Jarl_aomsp21apocalypse
			}
		}
	}
}